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9.0 / 1
I Can Hold My Breath Forever
Cardboard Computer
newman
An exploration game about two friends in underwater caves.
This game was designed+developed by Jake Elliott as an entry in the '10 Seconds' friendly game competition organized by the Experimental Gameplay Project. It was built using the flixel engine by Adam Saltsman.
Arrows to move
P to pause
+ or - to change volume
0 to mute
Adventure Puzzle Platform
dive forever hold i_can letters my_breath octopus

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2012-05-22 17:52:06

Despite the simplicity of look and gameplay it's quite a deep game by all meanings.